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Saturday, February 23, 2008

Space Empires V

In Space Empires V, an entire galaxy is yours to manage! You control every aspect of amassive empire — and it’s up to you to keep it running. Create the politics systems required to keep whole worlds running, design technology, encourage commerce and create a space empire unlike anything the univrse has ever seen before! Detailed Race Creation - Unique ship models, race picture, racial traits, technology, history, and more Completely customizable game graphics - Create your own planets, stars, vehicles, etc.

Space Empires V is a space strategy game with plenty of depth and complexity, but it's so riddled with bugs and issues that it is ultimately tough to recommend.

The heart of strategic space-based 4X (Explore, Expand, Exploit, Exterminate) games hasn't changed much since the early classics (SSG's Reach for the Stars, Microprose's Master of Orion): You start on a home planet in a big galaxy and harvest resources that allow you to build ships, which you send out to explore space and discover strange new worlds. You try to develop new technologies faster than other civilizations so that you can conquer their worlds before they conquer yours, and when you rule the universe, you win. Since the "what you do" of these games pretty much stays the same, a new entry like Space Empires V has to differentiate itself on the "how you do it." For example, how do you build a fleet of ships that will dominate space? How do you develop the advanced technologies required to prosper in a hostile galaxy? How do you deal with newly discovered civilizations? Space Empires V differentiates itself from other games in this genre (such as Galactic Civilizations II) with superb depth and complexity. For example, you have almost unlimited flexibility in the type of ships you can design--you're presented with an assortment of hull types upon which you can place any variety of weapons, cargo pods, people support, sensors, armor, and much more. You can design and build carriers and load them with small, nimble fighters, or you can build unmanned drones. Units such as satellites, invisible mines, and unrelenting guided missiles that will track an enemy throughout the galaxy provide endless offensive and defensive options. As you develop new technologies, more options are made available. The flexibility and complexity in this module is unmatched, but the complexity comes with a price (a common theme in Space Empires V), as sometimes it may take a lot of work to determine, for example, how to design a carrier with the proper combination of appropriate storage spaces to allow the maximum number of onboard fighters.


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